Game-ready 3D models from a description

Describe the prop you need, tweak the concept until it looks right, and download a clean low-poly model with textures, LODs and collision. Ready for Unreal, Unity or Godot.

How it works

You stay in control at every step. Nothing expensive runs until you approve what you see.

Concept image of a wooden barrel

1Describe and refine

Write what you want and get concept images in seconds. Ask for changes until it matches your game.

Detailed 3D model of the barrel

2Approve the views

We draw the object from the front, sides and back, then build a detailed 3D model from them.

Low-poly game-ready barrel

3Download a game asset

The model is rebuilt to your triangle budget with baked textures, then exported as GLB, FBX or OBJ.

Made for game developers

Not just a pretty mesh. Every model is prepared to drop into a real project.

Exact triangle budgets

Pick Mobile, Low-poly, PC or Hero, or type your own number. The model is reduced to fit it.

Baked textures that keep the detail

Color, normal and roughness maps are baked from the detailed model, so a 3,000 triangle prop still looks rich.

LODs and collision included

Two lower detail versions and a simple collision mesh, named the way your engine expects.

Projects keep your style consistent

Set the art style and engine once per project. Every asset you make there follows it.

Pricing

Buy credits once and use them whenever you like. No subscription, and credits don't expire.

Starter

$10 one-time
  • 100 credits
  • About 5 finished 3D models
Get started

Studio

$60 one-time
  • 800 credits
  • About 40 finished 3D models
Get started
One concept image1 credit
Front, side and back views4 credits
Finished 3D model with LODs and collision10 credits

A typical asset with a few concept rounds uses about 20 credits. Prices in USD. Taxes may apply at checkout.

Questions

What file formats do I get?

GLB, FBX and OBJ, plus a zip with every level of detail, the collision mesh and the texture files.

Can I use the models in a commercial game?

Yes. You can use the models you create in personal and commercial projects. See the Terms for details.

What kinds of objects work best?

Props and objects: barrels, crates, weapons, furniture, rocks, tools, small buildings. Characters work too, but models are not rigged for animation.

What if a generation fails?

If a step fails on our side, the credits for it are returned to your balance automatically.

Can I get a refund?

Unused credits can be refunded within 14 days of purchase. See the refund policy.