1Describe and refine
Write what you want and get concept images in seconds. Ask for changes until it matches your game.
Describe the prop you need, tweak the concept until it looks right, and download a clean low-poly model with textures, LODs and collision. Ready for Unreal, Unity or Godot.
You stay in control at every step. Nothing expensive runs until you approve what you see.
Write what you want and get concept images in seconds. Ask for changes until it matches your game.
We draw the object from the front, sides and back, then build a detailed 3D model from them.
The model is rebuilt to your triangle budget with baked textures, then exported as GLB, FBX or OBJ.
Not just a pretty mesh. Every model is prepared to drop into a real project.
Pick Mobile, Low-poly, PC or Hero, or type your own number. The model is reduced to fit it.
Color, normal and roughness maps are baked from the detailed model, so a 3,000 triangle prop still looks rich.
Two lower detail versions and a simple collision mesh, named the way your engine expects.
Set the art style and engine once per project. Every asset you make there follows it.
Buy credits once and use them whenever you like. No subscription, and credits don't expire.
| One concept image | 1 credit |
| Front, side and back views | 4 credits |
| Finished 3D model with LODs and collision | 10 credits |
A typical asset with a few concept rounds uses about 20 credits. Prices in USD. Taxes may apply at checkout.
GLB, FBX and OBJ, plus a zip with every level of detail, the collision mesh and the texture files.
Yes. You can use the models you create in personal and commercial projects. See the Terms for details.
Props and objects: barrels, crates, weapons, furniture, rocks, tools, small buildings. Characters work too, but models are not rigged for animation.
If a step fails on our side, the credits for it are returned to your balance automatically.
Unused credits can be refunded within 14 days of purchase. See the refund policy.